From reading through the ARB_vertex_program extension documentation it seems like there is no equivalent to glInterleavedArrays for use in specifying generic vertex attributes. Is this correct?
I assume that I could continue to use glInterleavedArrays, but I’m trying to avoid aliasing issues by sticking with the generic attributes.
If I am holding N different attributes in an interleaved array, do I need to make N different calls to VertexAttribPointerARB() that specify the same array with a different stride, type, and offset, or is there a better method?
thanks,
chris