Hi, I’m not even sure if the prob lies in GL or Visual Studio but maybe some of you had the same problem before
All of my code worked fine until recently; the problem is rather quite strange. It’s sometimes repeatable but don’t wanna repeat it anymore because the entire system crashes -> as in the Num Lock key doesn’t toggle, mouse doesn’t respond, I don’t even get the blue screen; just the whole system lock up requiring a power reboot - I don’t think my HD likes that
The code runs fine without any error but when I debug the code (Visual Studio C++, SP5), it does the hard crash at the glCallList call whether I stop there or go past it. I’ve made sure that I’m not storing any of the illegal calls in the display list. I’m just doing like 100 textured quads in the display list.
I’ve heard that sometimes it crashes when you have watch window open; I tried but didn’t help. I’ve never seen debugger crash… can you debug the debugger?
I’m using Oxygen GVX1 with the lastest driver on Win2000 Pro SP2.
As always, I welcome any comments.
- Phil