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HelloKitty
06-19-2003, 03:15 PM
how can I render a scene upside down.

another possibility is how can I get glCopyTexSubImage2D to flip it for me.

no, i cant simply adjust the UVs, because that would hose the pbuffer version.

Thanks!

*Aaron*
06-19-2003, 04:28 PM
The easiest way to do this is to set your projection matrix with glFrustum(l,r,t,b,n,f) (i.e., with the bottom and top parameters swapped).

cass
06-19-2003, 07:41 PM
Take care, if you're using face culling, to invert the current glFrontFace() too.

errno
06-19-2003, 10:30 PM
or another way: glScalef(1.0, -1.0, 1.0);
take care of cull face too.