When you apply a texture matrix where is the resulting image stored?
Can I use glGetTexImage to get the resulting image after apply a texture matrix?
Thanks
When you apply a texture matrix where is the resulting image stored?
Can I use glGetTexImage to get the resulting image after apply a texture matrix?
Thanks
When you apply texture matrix operations you’re not modifying the texture image but texture coordinates. The image will always be the same, you’ll modify the way the texture is mapped onto the mesh.