Never see the OpenGL spec saying that SRCn_RGB and OPERANDn_RGB should be used as pname for glTexEnv
Hi, All,
I scanned the OpenGL 2.1 spec and didn’t see the spec saying that SRCn_RGB
and OPERANDn_RGB should be used as pname for glTexEnv. Although I know
they should be according other materials. So, why the OpenGL spec doesn’t
make it clear in the spec about this… Just a complain