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devdept
03-07-2006, 11:55 PM
Hi All,

Here is the million dollar question:

Which is the easiest way to evaluate trimmed NURBS points to calculate the 3D bounding box extension? :eek:

If I am not wrong evaluators work on untrimmed surface and Callback require GLU v1.3 that not all PCs have installed... :confused:

Thanks in advance,

Alberto