View Full Version : ATI Extensions

10-05-2003, 03:45 PM
Using the ATI extensions, in praticular the Point Light Shader example, would there be a way to load more than one model even though you have to init the shaders based on the tangent space of each individual model. Therefore if you initialize it with one model it won't work for another. Of course you can just init to each model's tangent space before rendering each time but that causes a horrible framerate, does anyone have any ideas on the matter?