Vertex selection

Could someone please make or give me a demo or tutorial on vertex selection I know how I can translate it though. Please any help will be appriciated !!

first match in google for ‘opengl picking’

Picking Tutorial: http://www.lighthouse3d.com/opengl/picking/

have fun
cb

Thanks for your help but my request was for vertex selection not objct selection
More help please!!

what about considering a vertex as an object?

maybe if you draw your model with a dummy name on the name stack, then draw your vertex only with a relevant name on the name stack and a GL_POINT_SIZE big enough not to search the exact pixel

i have never done this and i have no example, but i think this should work. if you managed to do object picking this should be easy to test.
please tell me how it worked

have fun!
cb

Just extract the frustum planes ( tutorial ) and find the verts that are inside these planes.

[This message has been edited by GeLeTo (edited 12-07-2002).]

Thanks for the help but if anybody has an example it would be appriciated
Thanks!!