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nat-marques
11-27-2003, 06:08 AM
I need to obtain a color histogram of a synthetic image in the frame buffer. I want compute the histogram in the graphic card, without transferring the frame buffer to the CPU. With glHistogram, I can't do it without a previous glDrawPixels or a glCopyPixels, which makes impossible run my application in real time.

Is there a solution for this problem for the cards NVIDIA (GeForce 3 or GeForce FX5900) or ATI Radeon 9800 PRO?

Thank you

azazello
11-27-2003, 06:41 AM
As I know, on PC only Wildcat3/4 support ARB_imaging(including histogram) in hardware(and it is in real-time) - all other - just in software.