View Full Version : Anyone willing to offer pointers on howto-Isometric Engines?
03-28-2000, 09:03 PM
In particular, making a extremely detailed terrain. (not really asking how to do, just some pointers in the right direction)
General pointers on how to Ultima Online type interfaces, Diablo. I have seen many in directx, but much prefer to use opengl.
[This message has been edited by James (edited 03-28-2000).]
03-29-2000, 04:34 AM
You'll need very detailed textures/bmp to make a very detailed terrain.
As welle you may require very little tiles/triangles.
You could use the OpenGL 3d acceleration to optimise your 2d iso engine.
About the interfaces : Don't really understand what you want...
In the gfx part it's a simple bmp around the screen.
hopes it helps.
03-29-2000, 06:59 PM
I was planning on using 64x64 tiles for landscape and texmap em onto the appropriate landscape areas, but for extremely high detail, it would seem I would eat up triangles quick. Buildings are simple, as well as billboarding trees, but the land itself seems to use alot of tri's.
My currrent attempt runs much slower than I would like.
Know of any easy way to do this?
Powered by vBulletin® Version 4.2.3 Copyright © 2017 vBulletin Solutions, Inc. All rights reserved.