real-time FUR.

Hi!

Can you explain methods of real time FUR ?
Can you show examples of real time FUR ?
Can you show sources of real time FUR ?

Many-many-many thanks.

I’m sure there are many methods to do this.

The obvious is to render the fur as geometry (single strips). This gives control on it’s hair.
Another method is to use a texture (3D), and then render multiple layers with blending. I think a lot of people use this one.

ati.com/developer has a few things. Check out rendermonkey (sorry, D3D only but the source is easy to understand)

Here are some useful links you should read:
http://www.cs.princeton.edu/gfx/proj/fur/
http://www.ati.com/developer/ATIGDC2001Vertex.PDF
http://personal.inet.fi/koti/markus.ilmola/fur.htm

Try http://nehe.gamedev.net/data/downloads/download.asp?letter=F

There’s a lot of downloads with source code included