Textures bound to data/video streams

Hi everyone!

The situation is: we have a video stream (FireWire connection to an external device, webcast, AVI…), and we have a 3D room, a wall in it, and we want to “texture” a wall with a video image.

Two questions arise:

  1. extracting an image and converting it to a texture (libraries? APis? win32 functions?);
  2. use of SGIS_generate_mipmap.

P.S. I have recently began writing OOP-wrapper for OGL textures, and …creating a object-oriented thing from a state machine thing is a real HELL, if you really hope to make things easier…

http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/000776.html http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/000514.html

OpenML can help(at least, when it became to be stable library)