View Full Version : Textures bound to data/video streams

01-16-2004, 06:06 AM
Hi everyone!

The situation is: we have a video stream (FireWire connection to an external device, webcast, AVI...), and we have a 3D room, a wall in it, and we want to "texture" a wall with a video image.

Two questions arise:
1) extracting an image and converting it to a texture (libraries? APis? win32 functions?);
2) use of SGIS_generate_mipmap.

P.S. I have recently began writing OOP-wrapper for OGL textures, and ...creating a object-oriented thing from a state machine thing is a real HELL, if you really hope to make things easier.....

01-16-2004, 06:43 AM
http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/000776.html http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/000514.html

01-17-2004, 12:10 PM
OpenML can help(at least, when it became to be stable library)