View Full Version : Unusual Z clipping plane problem

06-26-2002, 08:14 AM
Currently I have an OpenGL program that moves the camera backwards, to always fit a model of any size into the window. The problem is that when I move my camera too far back I get nothing. You would think that this would be due to the Z clipping plane. Problem is that this is actually calculated to be larger than the camera Z position.

Any Ideas?

06-26-2002, 11:36 AM
I'm not sure I understand you correctly, but if you move the camera far away from the object, the object might end up beyond the *far* clipping plane, and thus not get rendered. Check if the distance between camera and object is greater than the distance to your far plane.