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View Full Version : 16bit depth + FBO



zed
04-06-2006, 07:10 PM
ha, thought i asked this before
http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=3;t=013827#000001
anyways ive run into the same problem.
with nv3x + FBO is it possible to have a 16bit depth as well as a RGBA texture, i cant seem to get it to work.

jide
04-08-2006, 11:01 AM
It seems that depth buffer is definately 24 bits. I also guess that letting the driver choose the size of the depth buffer might not be a bad choice. But you might have some specific needs here...