Hello,
I have a problem I cannot solve.
In my programme I put a luminance/alpha bitmap
on the color-buffer. The result is a white image
(a letter/digit). I would like to be able to set
the color, but my first attempts very unsuccessful.
glPixelTransferf(GL_RED_SCALE,float®)
worked fine, but soooo sloooooow. Is there another
technique to set the color? Low level conversion
of the luminance_alpha bitmap to RGBA is not an
option.
An option would be the use of tectures and GL_MODULATE, but I would like to avoid textures for this.
Thanks,
Frits