PDA

View Full Version : One displaylist, multiple textures bound to polys



P88_Razor
01-23-2003, 04:11 AM
Hi,

I 'm drawing an object that can have separate textures applied to each polygon

But for some reason my viewers slows down after the first display list compile.

1st compile, # textures applied to faces.
--> glCallList slow response
2nd compile, # textures applied to faces
--> glCallist responds realtime

NOTE : I also tried to pre-generate the textures outside display list and only 'bind' it inside, but this has the same effect

Razor