Is it possible to calculate a primitive’s wolrd coordinates from a given fragment in the pixel shader?
I need to have information about the quad’s world coordinates in order to perform a soecific shading.
thx
jeff le chef
Is it possible to calculate a primitive’s wolrd coordinates from a given fragment in the pixel shader?
I need to have information about the quad’s world coordinates in order to perform a soecific shading.
thx
jeff le chef