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jra101
12-20-2002, 08:40 AM
Now with support for fp20 (register combiners+texture shaders) and ARB_fragment_program. Also includes an improved runtime and many bug fixes.

Get it here: http://developer.nvidia.com/view.asp?IO=cg_toolkit

lucidmm
12-20-2002, 09:09 AM
Cool, I can play with it on vacation.

BTW, those DDS files you wrote are very solid. Excellent programming.

jra101
12-20-2002, 09:14 AM
Cool, glad you like them http://www.opengl.org/discussion_boards/ubb/smile.gif

They've been updated with some bug fixes and MacOSX support so please try out the latest if you get the chance.

NitroGL
12-20-2002, 09:34 AM
Originally posted by jra101:
Now with support for fp20 (register combiners+texture shaders) and ARB_fragment_program. Also includes an improved runtime and many bug fixes.

Get it here: http://developer.nvidia.com/view.asp?IO=cg_toolkit
<Indiana Jones>I'd say it's about time!</> http://www.opengl.org/discussion_boards/ubb/smile.gif

PH
12-20-2002, 09:40 AM
I don't think the file is up yet. I get a 73MB file and the webpage says it's 103MB. Although I haven't used Cg, the runtime seems much better now ( the API ). It looks a lot more like GL calls now.

jra101
12-20-2002, 09:42 AM
Ya, the toolkit is still being uploaded. The Linux and Windows compiler links are working though.

jra101
12-20-2002, 09:48 AM
Updated toolkit is now available.

Tom Nuydens
12-20-2002, 10:28 AM
You release this now, just as I'm going to be away from my PC for more than a week for the holidays? http://www.opengl.org/discussion_boards/ubb/smile.gif

But anyway, great work -- it's really nice to see the fp20 and ARB_fragment_program stuff! Are drivers that support(/emulate) ARB_fp also forthcoming, by any chance?

-- Tom

mcraighead
12-20-2002, 03:04 PM
Can't say I know the release date of the drivers in question if you want to use it in emulation, but the first ship drivers for GFFX will absolutely support ARB_fragment_program.

Who knows, there might even be some leaked drivers that support it in emulation already.

- Matt

PH
12-20-2002, 04:11 PM
One thing that NVIDIA should change in future Cg released is the way the usertype.dat file ( in the VC++ directory ) is processed. It is currently completely replaced.

jra101
12-20-2002, 04:16 PM
It should prompt you if it finds an existing usertype.dat instead of just replacing it. Did it overwrite yours?

PH
12-20-2002, 04:23 PM
Yes, it just replaced it. I had backed it up before that because the Beta version did that too ( so I was prepared this time http://www.opengl.org/discussion_boards/ubb/smile.gif ). It did ask about VC integration ( or something like that ) but I selected no.

MZ
12-21-2002, 06:17 AM
Great. 5 hours of downloading, only to get "Component transfer error" in setup.

WhatEver
12-21-2002, 12:55 PM
Try this MZ: http://download.nvidia.com/developer/cg/Cg_ToolKit_Complete.zip

Their ftp isn't working properly so you have to use the http method.