I have a Ti4200 card with 45.23 drivers, and noticed that there is a syncronisation bug.
When I run my program without playing music it refreshes the screen with sync (21.33fps), if music is on then without sync (25fps).
First I thought that I program something wrong (I use wglSwapHint), but:
I switched of the music and play a song with WinAmp… I get 25fps…
Originally posted by OldMan:
[b]Send that to NVIDIA… maybe next GFFX comes with a built in sound systems (maybe a sound storm )to improve performance!
Speaking seriously… does it happen with any other application? [/b]
It’s very strange.
I run some older ogre demos, I can set the vsync at the begining of the programs.
It is immune to the music ( ), but it doesn’t seem to work as I set the option (they worked with the older driver).
The strange is that some of the demos use vsync (85fps), and some not (90 and more fps).
The same engine, same settings… errr…
Originally posted by Csiki: The ogre demos do the same thing, but my programs hang after some frame (and get strange pictures)…
I am trying to see why…
The beta driver seems to have a serious VBO bug (I use more then one VBO buffer at once, my ogre demos doesn’t use VBO) and slower than the 45.23…
That’s all, I don’t know what to do,
Csiki