Bruno

04-21-2007, 02:12 PM

Hello,

I'm having a hard time understanding this in CG.

I had this line in GLSL,

projCoord = gl_TextureMatrix[0] * realPos;and converting it to CG, it should be something like this :

output.projCoord = mul( texture_matrix, realPos ) ;My question is, how do i send my texture matrix from inside the C++ code, into the shader code ??

I was tryng something like this :

float Tex_MAT[16];

glActiveTextureARB(GL_TEXTURE0_ARB);

glGetFloatv(GL_TEXTURE_MATRIX, Tex_MAT);

cgGLSetStateMatrixParameter(shadow.texture_matrix, CG_GL_TEXTURE_MATRIX,Tex_MAT);But obvioulst, i can't do this..,

Can anyone help ?

thanks,

Bruno

I'm having a hard time understanding this in CG.

I had this line in GLSL,

projCoord = gl_TextureMatrix[0] * realPos;and converting it to CG, it should be something like this :

output.projCoord = mul( texture_matrix, realPos ) ;My question is, how do i send my texture matrix from inside the C++ code, into the shader code ??

I was tryng something like this :

float Tex_MAT[16];

glActiveTextureARB(GL_TEXTURE0_ARB);

glGetFloatv(GL_TEXTURE_MATRIX, Tex_MAT);

cgGLSetStateMatrixParameter(shadow.texture_matrix, CG_GL_TEXTURE_MATRIX,Tex_MAT);But obvioulst, i can't do this..,

Can anyone help ?

thanks,

Bruno