View Full Version : Where can I learn about lighting models

Anonymous Coward
04-13-2001, 11:20 AM
Do you know where can I find a good intro for lighting models and all
the algorythms/ math necessary to represent light in a program? I wanted to do all my lighting in my program and just tried the Computer Graphics: Principles and Practices book
chapter on the matter,
but I didnt understand everything, I have some doubts in some aspects...

Any other books/URLs?


04-13-2001, 11:33 AM
you know vectormath? matrixmath? integrals and such? no? learn this.. else.. why dont you understand?

04-15-2001, 11:33 AM
I've seen some stuff concerning lighting on Nvidia Site (developers section) but it concerns D3D.. don't know if it can helps.. Anyway you can also drop an eye to mesa sources a lot of stuff inside!! eh? why don't you use openGL lighting models?

04-16-2001, 04:16 AM
well..before u doing lighting in OpenGL, you have to know several terms that are mostly used in lighting:-
Firstly, u should know what is ambient light, diffuse light and specular light.
Second, the concept of local light source and infinite light source.
well..that's all for now..

Anonymous Coward
04-16-2001, 01:44 PM
Thx for your answers!