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V-man
10-26-2002, 10:00 PM
I have encountered a weird behavior when Im rendering GL_LINES while line stippling is enabled. It crashes when I move the line outside of the viewport.

An invalid value is being loaded into register eax and being used for referencing. Sometimes its 1 and sometimes its 17. The crash occurs in nvogl driver.

I have uploaded a small CPP file that shows the problem.
http://www.geocities.com/vmelkon/files/stippletest.zip

Peace!
V-man

V-man
10-27-2002, 05:37 PM
I'm guessing no one had the problem?

V-man

Nutty
10-28-2002, 12:39 AM
Hmmm?
I'll try it myself tonight if you wish?

edit: The link does not work.

[This message has been edited by Nutty (edited 10-28-2002).]

Asgard
10-28-2002, 01:11 AM
Just tried your demo. Works fine for me, even when moving the stippled line out of the viewport. No crashes.

Edit: Running on a GF4 Ti4200 with 40.72 drivers.


[This message has been edited by Asgard (edited 10-28-2002).]

V-man
10-28-2002, 08:26 AM
You have to right click on the link and choose save as.

I consistently get a crash in the release drivers (30.83) on a Gf 2, but the card shouldn't matter me thinks.

I patched it by using textures to simulate the stipple in my code.

V-man

Asgard
10-28-2002, 09:08 AM
Seems to be a driver bug then that got fixed in the newer ones. Just upgrade your drivers.