View Full Version : Kyro II Selection Buffer problems

01-12-2002, 05:27 AM
Has anyone tried using the selection buffer with a Kyro II card ?

I want to be able to return a list of polygons that intersect with the mouse pointer - i.e. for selecting items in 3D. I'm using the glPickBuffer(), glRenderMode()and glLoadName() commands as described in the openGL red book and NeHe's online OpenGL programming guides.

When I run my application and click on a polygon I get a load of rubbish returned on my Kyro - the selection buffer seems to be trashed - I get some very wierd large numbers. Yet the same piece of code running on my mate's Geforce 3 performs perfectly allowing me to select individual objects.

I was wondering if someone with a Kyro could run Nehe's example 33 found at

and see if you can actually destroy the objects in his little game.

It's probably drivers - but without another kyro I'm a bit in the dark!



02-21-2002, 11:06 PM
I'm going to bump this thread because I'm getting the exact same problem, but cannot find any way around it. Is there some sort of work around for this?

02-22-2002, 02:36 PM
Same prob here too, anyone got any ideas?