Hello,
i have the problem that my pbuffer get created with no errors at
wglChoosePixelFormatARB
wglCreatePbufferARB
wglGetPbufferDCARB
wglCreateContext
and
wglQueryPbufferARB returns the correct size.
but when i use the pbuffer the program crashes at the first glDrawElements.
I think the reason is that my graphics card has not enough memory (64MB) and i use a big pbuffer (2048x2048). With smaller pbuffer or on cards with 128 MB memory everything works fine.
But why gets the pbuffer created and no errors are thrown ?