I found out that wglUseFontBitmaps is a bitch. If it truly does use glBitmap, as it seems we all have that impression (glDrawPixels would have been extremely slow (slower than glBtmap) on old cards).
Here’s another one. Let’s assume you do this:
glRasterPos2i(x, y);
RenderTheText();
****! the text may be rendered below the y Ras-position for characters that go below the line --> g j p y compare to fdasqwert
It must be using the displacement parameters in glBitmap.
The problem is, I dont know what those values are!!! I need them to be able to properly highlight the text.
Unless if I can use some other trick.
V-man