Hi,
Currently when running my game in a Radeon 9800, everything works fine, however when i run it in a GF3, most of my VBO data is ignored, and nothing is rendered when it should.
I’m pretty sure that the problem is that the gf3 doens’t have memory for all the data i’m allocating, so, is there a way to know if the card has the capability to handle the data i’m feeding to it, so i can go with vertex arrays, when vbo is not an option ?
thanks,
Bruno