How to implement OpenGL rendering on Parallel machine?
I mean every machine will use its own graphcis card…
is there any good examples or existing lib?
How to implement OpenGL rendering on Parallel machine?
I mean every machine will use its own graphcis card…
is there any good examples or existing lib?
Check out the HP SV6 systems. The implement
// OGL by intercepting the GLX protocol and assigning display lists to different processors which handle different areas of the final screen. A digital compositor brings it all together at the end!!
Just one thing to look at. An interesting approach!
R
http://graphics.stanford.edu/software/wiregl/
AFAIK it’s able even to run Quake3.
[This message has been edited by h2 (edited 07-29-2003).]