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pkuloop
07-28-2003, 10:23 AM
How to implement OpenGL rendering on Parallel machine?
I mean every machine will use its own graphcis card...

is there any good examples or existing lib?

Rob Fletcher
07-29-2003, 02:20 AM
Check out the HP SV6 systems. The implement
// OGL by intercepting the GLX protocol and assigning display lists to different processors which handle different areas of the final screen. A digital compositor brings it all together at the end!!

Just one thing to look at. An interesting approach!

R

h2
07-29-2003, 03:11 AM
http://graphics.stanford.edu/software/wiregl/
AFAIK it's able even to run Quake3.


[This message has been edited by h2 (edited 07-29-2003).]