OpenGL 1.2 and Extensions

I’m trying to use the ARB_multi_texture extension, but I have the old OpenGL 1.1 headers and libs . I looked all over, and I can’t find the headers and libs for OpenGL 1.2!!! Do I have to use Mesa?

/* GL_ARB_multitexture */
typedef void (__stdcall * pfnglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
typedef void (__stdcall * pfnglMultiTexCoord2fvARB) (GLenum target, const GLfloat v);
typedef void (__stdcall * pfnglActiveTextureARB) (GLenum target);
typedef void (__stdcall * pfnglClientActiveTextureARB) (GLenum target);
/
GL_ARB_multitexture */
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1

Thanx a lot!

I believe you can find the most recent headers on the nvidia’s site.