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View Full Version : FBO and multisampling



vince
01-31-2006, 08:28 AM
I found this from the FBO extension specs:

"Additionally, when rendering to or reading from an application created-framebuffer object,
-[...]
- There is no multisample buffer so the value of the implementation-dependent state variables SAMPLES and SAMPLE_BUFFERS are both 0"

So there's no way we can do multisampling when rendering to a texture? This seems like a big limitation to me. Anybody found a way around this?

sqrt[-1]
01-31-2006, 09:49 AM
http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_multisample.txt

Not yet implemented as far as I know, but current hardware should be able to support it. (at least that is what I hear)

vince
01-31-2006, 10:37 AM
That's it, I read they were planning to do this extension, but I can't use it yet, so it's not so usefull now...