Hi!
I´m trying to implement VAR in my game, but it´s quite a difficult task.
I have the following code:
unsigned char *m_memory = 0; m_memory = (unsigned char*)wglAllocateMemoryNV(128*sizeof(float), 0, 0, .5f);
But it crashes!! Can anybody tell where my mistake is??
Even if I don´t copy any data in my “allocated” memory, my program crashes…
Thanks in advance!
[This message has been edited by TheBlob (edited 05-27-2002).]