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View Full Version : how opengl deals with the negative value in textureCoordinate



yangheng
11-07-2004, 03:25 PM
does it do the linear operation just like the
positive value?

jwatte
11-07-2004, 08:04 PM
Yes, it does. But why ask this in the "advanced" forum?

yangheng
11-09-2004, 04:23 AM
because in my program ,texture coordination will only be positive !
now i have delt with it !
thanks for your reply!