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liviu
07-11-2002, 12:24 AM
Hi everybody,

I want to use the NVidia vertex_array_range extension. I know that it's recommended to allocate memory once (with wglAllocateMemory). But is that a requirement ? Appearantly I can only call this ONCE, all subsequent calls return NULL.

Anybody has a suggestion ?

Thanks,
Liviu

liviu
07-11-2002, 12:38 AM
Sorry for bothering, as I see now from previous posts, one is supposed to allocate only one big bunch of memory.

Thanks anyway
Liviu