hi,
i ran into a problem. to avoid transforming vertexes twice or more, i put the vertex data into a vertex array and want to use glDrawElements(…). but every face has its own texture coords and shares vertexes with other faces. a simple example is a cube with the same texture on every side. i could go through all faces, setting the TC’s by myself and referencing each vertex with glArrayElement(…). but i think, this isn’t the fastest method, right? i could use display lists, but my vertex data isn’t static. if OGL would support per index data (TC’s, VN’s, …) …
thanks for hints,
jabe