32 bit color mode problem

I am writing an opengl game and am experiencing a very wierd bug. My game runs fine on lots of platforms. However when I run it on IBM T20 thinkpads with the Savage IX graphics chip in 32 bit color mode, it
crashes and takes the whole system down with it. If I change the desktop settings to 16-bit color mode than everything is fine.

I don’t get any errors when choosing the pixel format. It also dies at different poitns during the game.

Any ideas on what could be causing this?

Thanks,
Harley

Bad drivers.

Osku