i have big problem when opengl display very small triangle in texture mapping, it displays as red segments… there is a opengl call to eleminate this noisy effect=
that’s strange, can you post a screenshot so that i can see your problem?
Give me your e-mail i send you!
just a hint:
check out your mipmapping code. esp. for the last level.
Crosspost. Dealt with in the beginner’s forum.