TRIANGLE TEXTURE MAPPING

i have big problem when opengl display very small triangle in texture mapping, it displays as red segments… there is a opengl call to eleminate this noisy effect=

that’s strange, can you post a screenshot so that i can see your problem?

Give me your e-mail i send you!

just a hint:
check out your mipmapping code. esp. for the last level.

Crosspost. Dealt with in the beginner’s forum.

send the screenshot to jcabeleira@hotmail.com