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Draco
07-29-2003, 12:23 AM
Hi there,

I defined a set of multitextures in my appli to process some images via some different fragment program. Before using those pictures I rectify it by using the glMultMatrix on the modelview. I'd like to know what to do after this on the texture names stack to be able to reuse the multitexture extension on my texture set.

if you see what I mean, congratulation you won the right to answer
thanks