jmt
03-26-2001, 09:46 AM
My question is the following:
I am rendering a quad with a texture that moves along the Z-axis. However, I am interested in the resulting image on the quad only, not the perspective view of the quad in the distance. How can I setup my viewport/camera so that the quad always fills up the screen regardless of the Z-position of where the quad was rendered.
In other words, I want to disregard the perspective view after the quad is rendered and always view the quad so that it fills my viewport.
Thanks
I am rendering a quad with a texture that moves along the Z-axis. However, I am interested in the resulting image on the quad only, not the perspective view of the quad in the distance. How can I setup my viewport/camera so that the quad always fills up the screen regardless of the Z-position of where the quad was rendered.
In other words, I want to disregard the perspective view after the quad is rendered and always view the quad so that it fills my viewport.
Thanks