Eric
03-02-2000, 10:11 AM
Hi there...
I am still developing a modeller/viewer solution for professional purposes.
At the moment, I am using 3DS Max3 to build the 3D models (coz' my modeller isn't that advanced !), I import them in the modeller which exports them to the viewer...
The model I am working on these days counts some 200000 (yeah 2 hundred thousands) triangles, 2 lights and some textures.
It is an outside scene.
On my dual (well, dual means nothing as OGL uses only one of the processors for the transformations !) Pentium III 600Mhz, Diamond Viper 770 Ultra 32Mb, my viewer displays that at around 1.5 FPS.
Of course, I don't expect a real full-time VR world with that count of faces but I was wondering if someone knew if I could expect a lot better, slightly better or nothing better...
For example, does anyone know how many triangles are displayed per frame in games such as Quake III ?
Thanks everyone !
Eric
I am still developing a modeller/viewer solution for professional purposes.
At the moment, I am using 3DS Max3 to build the 3D models (coz' my modeller isn't that advanced !), I import them in the modeller which exports them to the viewer...
The model I am working on these days counts some 200000 (yeah 2 hundred thousands) triangles, 2 lights and some textures.
It is an outside scene.
On my dual (well, dual means nothing as OGL uses only one of the processors for the transformations !) Pentium III 600Mhz, Diamond Viper 770 Ultra 32Mb, my viewer displays that at around 1.5 FPS.
Of course, I don't expect a real full-time VR world with that count of faces but I was wondering if someone knew if I could expect a lot better, slightly better or nothing better...
For example, does anyone know how many triangles are displayed per frame in games such as Quake III ?
Thanks everyone !
Eric