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Uh… Shouldn’t that light be modulated not added? Maybe I’m just seeing things…

Or is that the fog… I DON’T KNOW, I’M LOSING MY MIND!

[This message has been edited by NitroGL (edited 10-22-2002).]

It’s fog (I think!)

Do you just set the glFogCoordfEXT fog coordinate so that fog is dependent on the height ? The fog looks to vary only with y and not depth.

Nice screenshot

Shouldn’t that light be modulated not added ? The light is light because of the fog.

Yes the fog is dependant with the height.