View Full Version : Slug 3D 0.6a - Technologic Demo - Please try ...

Leyder Dylan
10-22-2002, 06:14 AM

Test our technologic demo (355 Ko). See on our site for more informations.

But, for us, the most amazing thing it's the Rocket with Per Pixel Lightning in Realtime ...


10-22-2002, 06:26 AM
Uh... Shouldn't that light be modulated not added? Maybe I'm just seeing things... http://www.opengl.org/discussion_boards/ubb/smile.gif

Or is that the fog... I DON'T KNOW, I'M LOSING MY MIND! http://www.opengl.org/discussion_boards/ubb/tongue.gif

[This message has been edited by NitroGL (edited 10-22-2002).]

10-22-2002, 06:53 AM
It's fog (I think!)

Do you just set the glFogCoordfEXT fog coordinate so that fog is dependent on the height ? The fog looks to vary only with y and not depth.

Nice screenshot http://www.opengl.org/discussion_boards/ubb/smile.gif

Leyder Dylan
10-22-2002, 07:43 AM
Shouldn't that light be modulated not added ? The light is light because of the fog.

Yes the fog is dependant with the height.