View Full Version : NV: ARBvbo & OUT_OF_MEMORY

04-15-2003, 12:41 AM
Hi all! Hi Cass! :-)

Could this be a bug in the 43.35 drivers:
if I create a lot of vertex buffer objects some (of the later created ones) do not show up during rendering; they are just ignored.
I do check the OpenGL error status but do not get an error! But this could be an "Out of memory" situation for the graphic card's memory.
If I switch back to standard VAs everything works as expected.
Didn't check the 43.51 driver yet.


04-22-2003, 07:04 AM
I also had a problem with these drivers. On my system (2000XP+, GFTi4200) they work fine but on my second system (P3-500, GF256), it doesn't work when I provide normals as GL_SHORT and I use VBO, thought it works if I provide them as GL_FLOAT or use standard VA. I'm downloading the 43.51 beta drivers as I type this. Hope it will work better...

04-22-2003, 07:08 AM
Please try the 43.51 drivers. There were some bugs fixed in that release. If that doesn't solve the problem, please let me know. (Please post here and email me.)

Thanks -

04-22-2003, 07:45 AM
Unfortunately, the 43.51 drivers don't fix the problem. I had a tiny speed up on the GF4 (about 3% but since on this system the game seems mostly fill rate limited it isn't surprising).
On the GF1 it still crashes (even faster than before).

04-24-2003, 12:56 AM
43.51: does not fix my problem

04-26-2003, 12:11 PM
And on my system 43.51 crashes when I attempt to use VBO http://www.opengl.org/discussion_boards/ubb/frown.gif
I am shown an ugly window with abnormal program termination.

04-26-2003, 11:53 PM
I've done a little bit more testing with the 43.51 driver:

GF4 TI4200, P4 1.8 GHz: runs like it should :-)

GF2 MX, AMD 1.2 GHz: crashes with the first usage of ARBvbo :-(