View Full Version : Way to adapt shaders to different hardware?

09-13-2002, 02:28 PM
I need to find a clean way to manage the different hardware spec (nbr of tex units, nbr of combiners, extensions, ...) for my shaders. I'm using a limited number of 'profiles' (ex: 2tex/4combiners, 4tex/8combiners/vertex programs, ...) but that solution deos not really satisfy me.

09-13-2002, 05:32 PM
Well no one else really likes it either. So untill then he have to make separate rendering backends for each kind of 'profile' as you say. OpenGL 2.0 should help a lot, hopefully. http://www.opengl.org/discussion_boards/ubb/biggrin.gif