Nurbs renderer speed question

Just a quick question. Has anyone worked with the GLU NURBs renderer at all? How fast is it?

Is it capable of realtime performance?

Can it handle samples of 256x256 control points per patch?

Siwko

Originally posted by Siwko:
How fast is it?

About as fast as a very slow thing indeed.

Is it capable of realtime performance?

Very very slow real time performance, not too bad for simple planes etc, but dramatically slows down to a stand still. No hardware support…

Can it handle samples of 256x256 control points per patch?

yes, just very slowly.

Check out
http://www.gamasutra.com/features/19991117/macri_01.htm

for a better way…