(I had posted this problem on beginners forum on 10/3 but can’t get help there to date)
I want to use the particle effect in my program. I found some tutorials on the nehe.gamedev and gametutorials but tutorials use blending and masking techniques to emulate theparticle effect. No doubt it is one of the fast and easy-to-understand-implement way. But say i used this technique and placed the shower of such particles at certain co-ordinate. Now when i am looking the particles exactly from the front (or position has z-co-ordinate before particles for that matter) everything looks fine. But when position goes at same z-location as that of particle and when view is on the particle they show their real shape… square instead of circle which we were making(circle) by using masking.
I only want the possible solution to this problem or any other method to do particles.
Thank u for reading this…Hope u’ll help me.
ur friend Oglix