NV unified compiler

Some questions regarding the new compiler from NV.

  1. would it be possible to pass through it any type of shaders (dx,arb,glsl,cg etc) to compile & run into an opengl app?
  2. would it be also possible to get optimised output into text/ source format (into assembly at least as arb or dx)?

that will be a nice translator prg :slight_smile: