Dear OpenGL developers,
I have a slight problem with creating a working 32 Bit floating point FBO on my GeForce 6800GT [ForceWare 84.21]. Creating 8 Bit and 16 Bit FBOs is completly fine, however using following code
glGenFramebuffersEXT(1, &_fboID);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _fboID);
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glGenTextures(1, &texID); glBindTexture(_textureTarget, _texID);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA32F_ARB, 512, 512, 0, GL_RGBA, GL_FLOAT, NULL);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, texID, 0);
results in GL_FRAMEBUFFER_UNSUPPORTED_EXT, changing GL_FLOAT_RGBA32_NV to GL_RGBA32F_ARB raises no error, however, if I render a Quad textured with the FBO texture there is no texture. I use the same code for 8/16 Bit and it works, I tried all possible combinations of texture targets, min and mag filters - nothing.
I appreciate any suggestion.
Cheers Gordon