I have some nice transparent water wobbling away on top of my floor.
As soon as I enable lighting, the water suddenly is no longer transparent.
I was using SRC_ALPHA,ONE_MINUS_SRC_ALPHA to render the water and GL_MODULATE with an alpha of 0.3 to make it transparent. I suspect lighting interferes in some way with the modulation of the alpha component.
Any suggestions?
Cas